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Gaming Meets God

One of the most significant popular culture texts today is gaming (console and computer). Video games pervade adolescent culture and significantly influence the U.S. economy as well as the global economy. Consider these statistics: In 2002, 60 percent of U.S. residents age six and older played computer games, and over 221 million computer and video games were sold that year in the U.S. 90 percent of U.S. households with children rented or owned a video or computer game. U.S. children…