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Gaming Meets God

One of the most significant popular culture texts today is gaming (console and computer). Video games pervade adolescent culture and significantly influence the U.S. economy as well as the global economy. Consider these statistics: In 2002, 60 percent of U.S. residents age six and older played computer games, and over 221 million computer and video games were sold that year in the U.S. 90 percent of U.S. households with children rented or owned a video or computer game. U.S. children…

Theology and Women in the In-Between

FEBRUARY 2007: REVIEW by Miriam Ippel I never really left college. After my undergraduate years, I served in various ministry and administrative roles in higher education. I was privileged to work with and be mentored by many women with advanced degrees who have blazed trails in their fields. I found their stories encouraging, though I did not always resonate with their experiences. This began to change as I discerned a call to ministry and thus further theological education. As I…
Miriam Ippel
February 15, 2007